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Poll: Which of these confirmed new gameplay elements do think is the most exciting
seamless open world neighborhood
weight and body type control
revamped personality traits system
new mood system (no more micromanaging basic needs)
dreams and promises (no more wants and fears)
personal inventories
new career objective system
control your sims at work (regardless of job)
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new gameplay elements
17-03-2008, 04:35 AM
Post: #9
Re: new gameplay elements
Well in the Games for Windows article they explain the whole controlling you sims at wok thing. You dont actually follow your simms into the building and control them directly, instead you can select actions from a menu, like slack off or suck up, or you can except special tasks, in which case you would control your sim directly.  I also imagine though I you run your own business (semi-confirmed at this point, i.e. artists can sell paintings and gardeners can sell goods), then you would control your sims "at work" as you would out of.
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Messages In This Thread
new gameplay elements - simgrapes - 17-03-2008, 12:46 AM
Re: new gameplay elements - Illustrator - 17-03-2008, 12:54 AM
Re: new gameplay elements - simkid - 17-03-2008, 01:03 AM
Re: new gameplay elements - holisox - 17-03-2008, 01:10 AM
Re: new gameplay elements - Verno77 - 17-03-2008, 01:30 AM
Re: new gameplay elements - BrizyBellPlyr - 17-03-2008, 04:27 AM
Re: new gameplay elements - simgrapes - 17-03-2008 04:35 AM
Re: new gameplay elements - o32o32 - 17-03-2008, 05:37 AM

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