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Babies with ghosts... why?
14-04-2009, 12:42 PM
Post: #16
Re: Babies with ghosts... why?
One thought I had about the graveyard was:

Instead of expanding when every sim dies and getting bigger and bigger, practically each generation, the graveyard would stay the same size.  The graveyard would then start to overwrite graves, the oldest graves first.

That is assuming if a grave in TS3 is automatically placed in the graveyard, or we have an option of sending the grave to the graveyard.

I mean, if the graveyard kept expanding when every sim dies, soon, your town would be all graveyard.  People really forget about their longest dead sims, so the game may overwrite those graves first.  Like let's say when you first turn on the game, you know that Mr. Crumplebottom already has a grave.  A real year has passed, and you'd been playing TS3 like crazy, and played 50 generations, it's likely that then, Mr. Crumplebottom's grave had been replaced by Barret Thompson's grave.  Especially since the player aren't even thinking of the long-gone Crumplebottoms, unless the player kept resurrecting them.

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