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Moods
07-04-2008, 03:22 PM
Post: #17
Re: Moods
(07-04-2008 03:13 PM)bєxi link Wrote:I'm not sure I entirely like the idea of not seeing the need bars...

On TS2 for Nintendo DS, you can only see one bar which is called the "Sanity" bar, and every time you do something (e.g. go to the toilet), the sanity bar goes up, and when you don't do something which you need to do, it goes down. But this makes the game especially difficult because how can you get the sanity bar to go up when you don't even know what it is that they need...  :-[ So to get the sanity bar up, you have to do everything basically, like take them to the toilet, give them a snack, make them watch tv, socialize with your family, make them take a shower or give them a nap, until you finally get the right one which gets the sanity bar to go woosh back up to the top again. But you spend so much time trying to get the sanity bar full that you end up having no time for anything else...

Gets especially annoying. I think there should be an option to either show the bars or not, even though I already know they're definitely (I think) taking them out of the game.

Well it won't be exactly like that. They will notify you of what need has to be fulfilled. I think most people are concerned about when they will be notified, and how long they'll have to take care of it. As someone said earlier, when you want to cook a family meal, how will you know if everyone is hungry at the same time? If you wait until they all notify you, the first sim could be near starving.

I think that sims should have symbols over their picture that would slowly fade in and out. They would start to show up when a sim was slightly hungry, and then be fully visible when they are really hungry. Then a red outline could appear when that need HAS to be taken care of. The same thing could happen with other needs.
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Moods - BabiiBri - 01-04-2008, 12:56 AM

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