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Vintage Point
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25-04-2013, 11:32 AM
Post: #51
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RE: Vintage point
Well I'm nearly ready to upload a new version, we'll see how that goes and if anything needs fixing, I'll fix it, if not, I'll get on to building!
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25-04-2013, 11:49 AM
Post: #52
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RE: Vintage point
Great, can't wait to see it again!
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25-04-2013, 11:58 AM
Post: #53
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RE: Vintage point
We Have... Hot air balloons (with people) Traffic lights And last but not least, hell on earth (or sim-earth) |
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25-04-2013, 12:01 PM
Post: #54
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RE: Vintage point
Oh my! What's going on in the last picture!?
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25-04-2013, 12:07 PM
Post: #55
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RE: Vintage point
I may or may not have set the cloud level to the highest setting.
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25-04-2013, 12:17 PM
Post: #56
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RE: Vintage point
Oh OK. It looks mad! I thought you were trying to depict an apocalypse or something.
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25-04-2013, 12:38 PM
Post: #57
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RE: Vintage point
Here we go, brand spanking new version (I hope I got the right file): http://www.mediafire.com/?e29u5bq4cjziuol
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26-04-2013, 09:49 AM
Post: #58
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RE: Vintage point
OK, will try this out later today & give you feedback.
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26-04-2013, 11:16 AM
Post: #59
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RE: Vintage point
Already found a problem while swimming on the beach this happens:
This gets to the point where even the plumbob is underground. Any ideas on how to fix it? |
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26-04-2013, 12:41 PM
Post: #60
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RE: Vintage point
I've seen that happen in other worlds - including EA's worlds. I recently played in Appaloosa Plains and sims kept disappearing under a mountain, plus in Sunlit Tides I found some sims stuck underground under their houses. As you say, even their plumbobs can disappear under there.
I don't know of a solution, though. |
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